Add coordinate axes to string rendering
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@ -58,6 +58,12 @@ class BattleMap(BattleMapType):
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# invalidate the cache
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if hasattr(self, "grid"):
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del self.grid
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if hasattr(self, "title"):
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del self.title
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if hasattr(self, "legend"):
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del self.legend
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if hasattr(self, "coordinates"):
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del self.coordinates
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return self.grid
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def validate_source_data(self, data: str) -> bool:
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@ -81,7 +87,7 @@ class BattleMap(BattleMapType):
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Returns an Image instance.
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"""
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if get_type_hints(self.tileset.render_grid)["return"] != Image:
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raise NotImplementedError(f"Tile set does not support image rendering.")
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raise NotImplementedError("Tile set does not support image rendering.")
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return self.tileset.render_grid(grid=self.grid, width=self.width, height=self.height)
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def as_string(self) -> str:
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@ -101,33 +107,66 @@ class BattleMap(BattleMapType):
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self.height = len(matrix)
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return Grid(data=matrix)
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@property
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@cached_property
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def title(self) -> str:
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return f"BattleMap: {self.name} ({self.width} x {self.height}, {self.width * self.height * 5}sq.ft.)"
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return f"BattleMap: {self.name} ({self.width} x {self.height})"
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@property
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@cached_property
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def legend(self) -> str:
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output = ""
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locations = 0
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locations = False
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for char in sorted(set(list(self.source_data)), key=str.lower):
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if char in self.tileset.config.legend:
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if char in '0123456789':
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locations = max(locations, int(char))
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if char in "0123456789":
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locations = True
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continue
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output += f"{char} - {self.tileset.config.legend[char]}\n"
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if locations:
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location_key = "1" if locations == 1 else f"1-{locations}"
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output += f"{location_key} - location"
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width = len(location_key)
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output += f"0-9 - locations"
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justified = ""
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for line in output.splitlines():
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(key, sep, desc) = line.partition(" - ")
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justified += f"{key.rjust(width, ' ')}{sep}{desc}\n"
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justified += f"{key.rjust(3, ' ')}{sep}{desc}\n"
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output = "".join(justified)
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return output
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@cached_property
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def top_coordinates(self) -> str:
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row = next(row for row in self.grid.data if len(row) == self.width)
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max_len = max([len(cell.x_coordinate) for cell in row])
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lines = list(("" for i in range(max_len)))
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for pos in row:
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for i in range(len(pos.x_coordinate)):
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lines[max_len - i - 1] += pos.x_coordinate[i]
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return "\n".join((line.rjust(len(row), " ") for line in lines))
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@cached_property
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def left_coordinates(self) -> List[str]:
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return [row[0].y_coordinate if row else "" for row in self.grid.data]
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def __str__(self) -> str:
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return self.as_string()
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def __repr__(self) -> str:
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return f"\n{self.title}\n\n{indent(str(self), ' ')}\n\nLegend:\n{indent(self.legend, ' ')}"
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lines = ""
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left_coords = self.left_coordinates
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i = 0
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for line in str(self).splitlines():
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lines += f"{left_coords[i].rjust(2, ' ')} │ {line}".ljust(self.width, " ") + " │\n"
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i = i + 1
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top_break = "┌" + ("─" * (self.width + 2)) + "┐"
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bot_break = "└" + ("─" * (self.width + 2)) + "┘"
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return "\n".join(
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[
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"",
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self.title,
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"",
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indent(self.top_coordinates, " " * 5),
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indent(top_break, " " * 3),
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lines.rstrip(),
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indent(bot_break, " " * 3),
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"",
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"Legend:",
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indent(self.legend, " "),
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]
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)
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@ -71,7 +71,7 @@ def render(
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def render_map(
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source: typer.FileText = INSTALL_DIR / "examples" / "five_room_dungeon.txt",
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outfile: Union[Path, None] = None,
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tileset: str = 'colorized'
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tileset: str = "colorized",
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):
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manager = app_state["tileset_manager"]
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if tileset not in manager.available:
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@ -1,22 +1,18 @@
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from types import SimpleNamespace
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from collections import defaultdict
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import json
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from types import SimpleNamespace
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terrain_map = {
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"0": " ", # nothing
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"16": " ", # perimeter
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"0": " ", # nothing
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"16": " ", # perimeter
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"4": ".",
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"4194308": "v", # stair_down
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"8388612": "^", # stair_up
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"13107": "d", # door
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"26214": "L", # door, locked
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"52429": "T", # door, trapped
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"10485": "S", # door, secret
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"65540": "A", # arch
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"20971": "H", # portcullis
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"82208": "1",
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"83886": "2",
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"8556": "3",
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@ -27,7 +23,6 @@ terrain_map = {
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"93952": "8",
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"95630": "9",
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"80530": "0",
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}
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@ -39,12 +34,12 @@ def convert_donjon(source: str) -> str:
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src = SimpleNamespace(**json.loads(source))
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textmap = ""
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for y in range(len(src.cells)):
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for y in range(1, len(src.cells) - 1):
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row = src.cells[y]
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for x in range(len(row)):
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for x in range(1, len(row) - 1):
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char = get_char(str(row[x]), default=".")
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if not char:
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raise Exception(f"{textmap}\nMissing value {row[x]} at ({y}, {x})")
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textmap += char
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textmap += "\n"
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return textmap
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return textmap.rstrip()
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@ -1,9 +1,9 @@
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from collections import namedtuple
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import string
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from dataclasses import dataclass
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from typing import Any, Union
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# a position inside a grid.
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Position = namedtuple("Position", ["y", "x", "value"])
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Y_COORDS = string.digits
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X_COORDS = list(string.ascii_uppercase + string.ascii_lowercase)
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@dataclass
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@ -12,6 +12,20 @@ class Position:
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x: int
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value: Any
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@property
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def coordinates(self) -> str:
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return (self.y_coordinate, self.x_coordinate)
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@property
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def y_coordinate(self) -> str:
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max_coord = len(Y_COORDS)
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return str((int(self.y / max_coord) * max_coord) + (self.y % max_coord))
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@property
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def x_coordinate(self) -> str:
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max_coord = len(X_COORDS)
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return (int(self.x / max_coord) * X_COORDS[0]) + X_COORDS[(self.x % max_coord)]
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def __str__(self):
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return f"posiiton-{self.y}-{self.x}-{self.value}"
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@ -96,6 +96,8 @@ class TileSet:
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continue
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if pos and pos.value:
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output += pos.value.render()
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else:
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output += self.empty_space.render()
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output += "\n"
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return output.rstrip("\n")
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@ -8,10 +8,13 @@ class = "tilemapper.tileset.TileSet"
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"." = "ground"
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"," = "grass"
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"_" = "water"
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"A" = "archway"
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"H" = "portcullis"
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"d" = "door, open"
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"D" = "door, closed"
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"L" = "door, locked"
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"S" = "door, secret"
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"T" = "door, trapped"
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"v" = "stairs, down"
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"^" = "stairs, up"
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"0" = "location 0"
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@ -25,3 +28,4 @@ class = "tilemapper.tileset.TileSet"
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"8" = "location 8"
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"9" = "location 9"
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@ -4,6 +4,7 @@ from textwrap import dedent
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import pytest
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from tilemapper import battlemap, tileset
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from tilemapper.grid import X_COORDS
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@pytest.fixture
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@ -43,4 +44,23 @@ def test_renderer(manager, sample_map):
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assert test_map.width == 21
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assert test_map.height == 12
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assert test_map.source_data == sample_map.strip("\n")
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assert str(test_map) == sample_map.strip("\n")
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srclines = sample_map.splitlines()[1:]
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strlines = str(test_map).splitlines()
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for i in range(len(strlines)):
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assert strlines[i] == srclines[i].ljust(21, " ")
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def test_grid_coordiates(manager):
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coord_length = len(X_COORDS)
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map_size = 2 * coord_length + 1
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bigmap = StringIO((("." * map_size) + "\n") * map_size)
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test_map = battlemap.BattleMap("test map", source=bigmap, tileset=manager.load("ascii"))
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test_map.load()
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assert test_map.grid.data[-1][-1].coordinates == (f"{map_size - 1}", X_COORDS[0] * 3)
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lines = test_map.top_coordinates.splitlines()
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assert len(lines) == 3
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assert lines[0] == (" " * (map_size - 1)) + X_COORDS[0]
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assert lines[1][: (coord_length + 1)] == (" " * coord_length) + X_COORDS[0]
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assert lines[2] == "".join(X_COORDS) + ((coord_length + 1) * X_COORDS[0])
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