
The input text is now expected to be a toml file with a leading comment section defining the battle map, according to the following rules: 1. Blank lines are ignored 2. Lines at the top of the file beginning with '#', optionally with leading spaces, is treated as map data 3. Map data continues until the first line not starting with a #. 4. Any subsequent lines are treated as metadata in toml format. 5. The metadata must contain the [map] section. 6. The [map] section must contain the "name" attribute. The metadata is available as BattleMap.metadata; the map source is available as BattleMap.map_string. New convenience properties ahve been added to the BattleMap class for accessing portions of the text-only output. This includes the header and footer attributes.
81 lines
2.1 KiB
Python
81 lines
2.1 KiB
Python
from io import StringIO
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from textwrap import dedent
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import pytest
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from tilemapper import battlemap, tileset
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from tilemapper.grid import X_COORDS
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@pytest.fixture
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def manager():
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return tileset.TileSetManager()
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@pytest.fixture
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def sample_map():
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return dedent(
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"""
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# ........ 1
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# ........ ........ 2
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# ........ ........
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# .......L...D... D
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# ........ .... ...
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# ........ ...d ...
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# .
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# .........S. 3
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# 5 . .
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# ....S... ...d.... 4
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# ........ ........
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# ........ ........
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[map]
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name = "sample map"
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description = "sample dungeon"
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[1]
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name = "room 1"
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[2]
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name = "room 2"
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[3]
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name = "room 3"
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[4]
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name = "room 4"
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[5]
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name = "room 5"
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"""
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)
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def test_tileset_loader(manager):
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assert "colorized" in manager.available
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assert "ascii" in manager.available
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def test_renderer(manager, sample_map):
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test_map = battlemap.BattleMap(source=StringIO(sample_map), tileset=manager.load("ascii"))
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test_map.load()
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assert test_map.width == 21
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assert test_map.height == 12
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srclines = sample_map.splitlines()[1:]
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strlines = str(test_map).splitlines()
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for i in range(len(strlines)):
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assert strlines[i] == srclines[i].lstrip(' #').ljust(21, " ")
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def test_grid_coordiates(manager):
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coord_length = len(X_COORDS)
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map_size = 2 * coord_length + 1
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bigmap = StringIO((' # ' + ("." * map_size) + "\n") * map_size)
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test_map = battlemap.BattleMap(source=bigmap, tileset=manager.load("ascii"))
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test_map.load()
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assert test_map.grid.data[-1][-1].coordinates == (f"{map_size - 1}", X_COORDS[0] * 3)
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lines = test_map.top_coordinates.splitlines()
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assert len(lines) == 3
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assert lines[0] == (" " * (map_size - 1)) + X_COORDS[0]
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assert lines[1][: (coord_length + 1)] == (" " * coord_length) + X_COORDS[0]
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assert lines[2] == "".join(X_COORDS) + ((coord_length + 1) * X_COORDS[0])
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