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3 Commits

Author SHA1 Message Date
evilchili
b03f4c1193 Source data is now in toml format
The input text is now expected to be a toml file with a leading comment
section defining the battle map, according to the following rules:

1. Blank lines are ignored
2. Lines at the top of the file beginning with '#', optionally with
   leading spaces, is treated as map data
3. Map data continues until the first line not starting with a #.
4. Any subsequent lines are treated as metadata in toml format.
5. The metadata must contain the [map] section.
6. The [map] section must contain the "name" attribute.

The metadata is available as BattleMap.metadata; the map source is
available as BattleMap.map_string.

New convenience properties ahve been added to the BattleMap class for
accessing portions of the text-only output. This includes the header and
footer attributes.
2025-08-17 17:56:14 -07:00
evilchili
ee8c2af2d8 Add coordinate axes to string rendering 2025-08-17 16:58:17 -07:00
evilchili
cc35a60210 bug in legend 2025-08-17 14:43:07 -07:00
9 changed files with 216 additions and 73 deletions

View File

@ -0,0 +1,41 @@
# ..... 1
# ..... ..... 2
# ..........D....
# ..... ..D..
# .
# .
# S.........
# . .
# . .
# ..... 3 .L.... 4
# ..... ......
# ..... ......
# ....v.
#
# .^.........
# ...,,,,,...
# ...,___,...
# ...,,,,,...
# ........... 5
#
[map]
name = "Five Room Dungeon"
description = "An example dungeon"
author = "evilchili <hello@evilchi.li>"
license = "CC0"
[1]
description = "First Room"
[2]
description = "Second Room"
[3]
description = "Third Room"
[4]
description = "Forth Room"
[5]
description = "Fifth Room"

View File

@ -1,20 +0,0 @@
..... 1
..... ..... 2
..........D....
..... ..D..
.
.
S.........
. .
. .
..... 3 .L.... 4
..... ......
..... ......
....v.
.^.........
...,,,,,...
...,___,...
...,,,,,...
........... 5

View File

@ -5,6 +5,9 @@ from io import StringIO
from pathlib import Path
from textwrap import indent
from typing import List, Union, get_type_hints
from types import SimpleNamespace
import tomllib
from PIL import Image
@ -28,14 +31,14 @@ class BattleMap(BattleMapType):
Example Usage:
>>> console = TileSetManager().load("colorized")
>>> bmap = BattleMap(name="Example Map", source="input.txt", tileset=console)
>>> bmap = BattleMap("input.txt", tileset=console)
>>> print(bmap.as_string())
"""
name: str = ""
source: Union[StringIO, Path] = None
source_data: str = ""
map_string: str = ""
metadata: SimpleNamespace = None
tileset: TileSet = None
width: int = 0
height: int = 0
@ -51,16 +54,37 @@ class BattleMap(BattleMapType):
except AttributeError:
data = self.source.read()
data = data.strip("\n")
if not self.validate_source_data(data):
return
self.source_data = data
map_data = ""
metadata = ""
in_map = True
for line in data.splitlines():
line = line.lstrip(" ")
if in_map:
if line and line[0] == "#":
map_data += line[1:] + "\n"
continue
in_map = False
metadata += line + "\n"
self.validate_map_string(map_data)
self.map_string = map_data
self.metadata = SimpleNamespace(**tomllib.loads(metadata))
# invalidate the cache
if hasattr(self, "grid"):
del self.grid
if hasattr(self, "header"):
del self.header
if hasattr(self, "footer"):
del self.footer
if hasattr(self, "legend"):
del self.legend
if hasattr(self, "coordinates"):
del self.coordinates
return self.grid
def validate_source_data(self, data: str) -> bool:
def validate_map_string(self, data: str) -> bool:
"""
Return True if every terrain type in the input data has a corresponding tile in the current tile set.
"""
@ -81,7 +105,7 @@ class BattleMap(BattleMapType):
Returns an Image instance.
"""
if get_type_hints(self.tileset.render_grid)["return"] != Image:
raise NotImplementedError(f"Tile set does not support image rendering.")
raise NotImplementedError("Tile set does not support image rendering.")
return self.tileset.render_grid(grid=self.grid, width=self.width, height=self.height)
def as_string(self) -> str:
@ -95,38 +119,87 @@ class BattleMap(BattleMapType):
Return the current map's Grid instance.
"""
matrix = []
for line in self.source_data.splitlines():
for line in self.map_string.splitlines():
matrix.append([self.tileset.get(char) for char in line])
self.width = max([len(line) for line in matrix])
self.height = len(matrix)
return Grid(data=matrix)
@property
def title(self) -> str:
return f"BattleMap: {self.name} ({self.width} x {self.height}, {self.width * self.height * 5}sq.ft.)"
@cached_property
def header(self) -> str:
lines = [f"BattleMap: {self.metadata.map['name']} ({self.width}x{self.height})"]
lines.append(('-' * len(lines[0])))
for key, value in self.metadata.map.items():
if key in ("name", "description"):
continue
lines.append(f"{key.title()}: {value}")
return "\n".join(lines)
@property
@cached_property
def footer(self) -> str:
lines = []
if 'description' in self.metadata.map:
lines.append(f"{self.metadata.map['description']}")
lines.append("")
lines.append("Legend:")
lines.append(self.legend)
return "\n".join(lines)
@cached_property
def legend(self) -> str:
output = ""
locations = 0
for char in sorted(set(list(self.source_data)), key=str.lower):
locations = False
for char in sorted(set(list(self.map_string)), key=str.lower):
if char in self.tileset.config.legend:
if char in '0123456789':
locations = max(locations, int(char))
if char in "0123456789":
locations = True
continue
output += f"{char} - {self.tileset.config.legend[char]}\n"
if locations:
location_key = "1" if locations == 1 else f"1-{locations}"
output += f"{location_key} - location"
width = len(location_key)
output += "0-9 - locations"
justified = ""
for line in output.splitlines():
(key, sep, desc) = line.partition(" - ")
justified += f"{key.rjust(width, ' ')}{sep}{desc}\n"
justified += f"{key.rjust(3, ' ')}{sep}{desc}\n"
output = "".join(justified)
return output
@cached_property
def top_coordinates(self) -> str:
row = next(row for row in self.grid.data if len(row) == self.width)
max_len = max([len(cell.x_coordinate) for cell in row])
lines = list(("" for i in range(max_len)))
for pos in row:
for i in range(len(pos.x_coordinate)):
lines[max_len - i - 1] += pos.x_coordinate[i]
return "\n".join((line.rjust(len(row), " ") for line in lines))
@cached_property
def left_coordinates(self) -> List[str]:
return [row[0].y_coordinate if row else "" for row in self.grid.data]
def __str__(self) -> str:
return self.as_string()
def __repr__(self) -> str:
return f"\n{self.title}\n\n{indent(str(self), ' ')}\n\nLegend:\n{indent(self.legend, ' ')}"
lines = ""
left_coords = self.left_coordinates
i = 0
for line in str(self).splitlines():
lines += f"{left_coords[i].rjust(2, ' ')}{line}".ljust(self.width, " ") + "\n"
i = i + 1
top_break = "" + ("" * (self.width + 2)) + ""
bot_break = "" + ("" * (self.width + 2)) + ""
return "\n".join(
[
"",
self.header,
"",
indent(self.top_coordinates, " " * 5),
indent(top_break, " " * 3),
lines.rstrip(),
indent(bot_break, " " * 3),
"",
indent(self.footer, " ")
]
)

View File

@ -71,14 +71,14 @@ def render(
def render_map(
source: typer.FileText = INSTALL_DIR / "examples" / "five_room_dungeon.txt",
outfile: Union[Path, None] = None,
tileset: str = 'colorized'
tileset: str = "colorized",
):
manager = app_state["tileset_manager"]
if tileset not in manager.available:
raise RuntimeError(f"Could not locate the tile set {tileset} in {manager.config_dir}.")
try:
bmap = battlemap.BattleMap(name=source.name, source=source, tileset=manager.load(tileset))
bmap = battlemap.BattleMap(source=source, tileset=manager.load(tileset))
bmap.load()
except battlemap.UnsupportedTileException as e:
logging.error(e)

View File

@ -1,22 +1,18 @@
from types import SimpleNamespace
from collections import defaultdict
import json
from types import SimpleNamespace
terrain_map = {
"0": " ", # nothing
"16": " ", # perimeter
"0": " ", # nothing
"16": " ", # perimeter
"4": ".",
"4194308": "v", # stair_down
"8388612": "^", # stair_up
"13107": "d", # door
"26214": "L", # door, locked
"52429": "T", # door, trapped
"10485": "S", # door, secret
"65540": "A", # arch
"20971": "H", # portcullis
"82208": "1",
"83886": "2",
"8556": "3",
@ -27,7 +23,6 @@ terrain_map = {
"93952": "8",
"95630": "9",
"80530": "0",
}
@ -39,12 +34,12 @@ def convert_donjon(source: str) -> str:
src = SimpleNamespace(**json.loads(source))
textmap = ""
for y in range(len(src.cells)):
for y in range(1, len(src.cells) - 1):
row = src.cells[y]
for x in range(len(row)):
for x in range(1, len(row) - 1):
char = get_char(str(row[x]), default=".")
if not char:
raise Exception(f"{textmap}\nMissing value {row[x]} at ({y}, {x})")
textmap += char
textmap += "\n"
return textmap
return textmap.rstrip()

View File

@ -1,9 +1,9 @@
from collections import namedtuple
import string
from dataclasses import dataclass
from typing import Any, Union
# a position inside a grid.
Position = namedtuple("Position", ["y", "x", "value"])
Y_COORDS = string.digits
X_COORDS = list(string.ascii_uppercase + string.ascii_lowercase)
@dataclass
@ -12,6 +12,20 @@ class Position:
x: int
value: Any
@property
def coordinates(self) -> str:
return (self.y_coordinate, self.x_coordinate)
@property
def y_coordinate(self) -> str:
max_coord = len(Y_COORDS)
return str((int(self.y / max_coord) * max_coord) + (self.y % max_coord))
@property
def x_coordinate(self) -> str:
max_coord = len(X_COORDS)
return (int(self.x / max_coord) * X_COORDS[0]) + X_COORDS[(self.x % max_coord)]
def __str__(self):
return f"posiiton-{self.y}-{self.x}-{self.value}"

View File

@ -96,6 +96,8 @@ class TileSet:
continue
if pos and pos.value:
output += pos.value.render()
else:
output += self.empty_space.render()
output += "\n"
return output.rstrip("\n")

View File

@ -8,10 +8,13 @@ class = "tilemapper.tileset.TileSet"
"." = "ground"
"," = "grass"
"_" = "water"
"A" = "archway"
"H" = "portcullis"
"d" = "door, open"
"D" = "door, closed"
"L" = "door, locked"
"S" = "door, secret"
"T" = "door, trapped"
"v" = "stairs, down"
"^" = "stairs, up"
"0" = "location 0"
@ -25,3 +28,4 @@ class = "tilemapper.tileset.TileSet"
"8" = "location 8"
"9" = "location 9"

View File

@ -4,6 +4,7 @@ from textwrap import dedent
import pytest
from tilemapper import battlemap, tileset
from tilemapper.grid import X_COORDS
@pytest.fixture
@ -15,18 +16,33 @@ def manager():
def sample_map():
return dedent(
"""
........ 1
........ ........ 2
........ ........
.......L...D... D
........ .... ...
........ ...d ...
.
.........S. 3
5 . .
....S... ...d.... 4
........ ........
........ ........
# ........ 1
# ........ ........ 2
# ........ ........
# .......L...D... D
# ........ .... ...
# ........ ...d ...
# .
# .........S. 3
# 5 . .
# ....S... ...d.... 4
# ........ ........
# ........ ........
[map]
name = "sample map"
description = "sample dungeon"
[1]
name = "room 1"
[2]
name = "room 2"
[3]
name = "room 3"
[4]
name = "room 4"
[5]
name = "room 5"
"""
)
@ -38,9 +54,27 @@ def test_tileset_loader(manager):
def test_renderer(manager, sample_map):
test_map = battlemap.BattleMap("test map", source=StringIO(sample_map), tileset=manager.load("ascii"))
test_map = battlemap.BattleMap(source=StringIO(sample_map), tileset=manager.load("ascii"))
test_map.load()
assert test_map.width == 21
assert test_map.height == 12
assert test_map.source_data == sample_map.strip("\n")
assert str(test_map) == sample_map.strip("\n")
srclines = sample_map.splitlines()[1:]
strlines = str(test_map).splitlines()
for i in range(len(strlines)):
assert strlines[i] == srclines[i].lstrip(' #').ljust(21, " ")
def test_grid_coordiates(manager):
coord_length = len(X_COORDS)
map_size = 2 * coord_length + 1
bigmap = StringIO((' # ' + ("." * map_size) + "\n") * map_size)
test_map = battlemap.BattleMap(source=bigmap, tileset=manager.load("ascii"))
test_map.load()
assert test_map.grid.data[-1][-1].coordinates == (f"{map_size - 1}", X_COORDS[0] * 3)
lines = test_map.top_coordinates.splitlines()
assert len(lines) == 3
assert lines[0] == (" " * (map_size - 1)) + X_COORDS[0]
assert lines[1][: (coord_length + 1)] == (" " * coord_length) + X_COORDS[0]
assert lines[2] == "".join(X_COORDS) + ((coord_length + 1) * X_COORDS[0])